<html>
  <head>
    <meta charset="UTF-8" />
    <title>spine-pixi-v8</title>
    <script src="https://cdn.jsdelivr.net/npm/pixi.js@8.4.1/dist/pixi.js"></script>
    <script src="../dist/iife/spine-pixi-v8.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/lil-gui@0.20.0/dist/lil-gui.umd.min.js"></script>
    <link href="https://cdn.jsdelivr.net/npm/lil-gui@0.20.0/dist/lil-gui.min.css" rel="stylesheet">
    <link rel="stylesheet" href="../../index.css">
  </head>

  <body>
    <script>
      (async function () {
        var app = new PIXI.Application();
        await app.init({
          width: window.innerWidth,
          height: window.innerHeight,
          resolution: window.devicePixelRatio || 1,
          autoDensity: true,
          resizeTo: window,
          backgroundColor: 0x2c3e50,
          hello: true,
        })
        document.body.appendChild(app.canvas);

        // Pre-load the skeleton data and atlas. You can also load .json skeleton data.
        PIXI.Assets.add({alias: "spineboyData", src: "/assets/coin-pro.json"});
        PIXI.Assets.add({alias: "spineboyAtlas", src: "/assets/coin-pma.atlas"});
        await PIXI.Assets.load(["spineboyData", "spineboyAtlas"]);

        // Create the spine display object
        const spineboy = spine.Spine.from({
          skeleton: "spineboyData",
          atlas: "spineboyAtlas",
          scale: 1,
          // darkTint: true,
        });
        spineboy.autoUpdate = false;

        // Set the default mix time to use when transitioning
        // from one animation to the next.
        spineboy.state.data.defaultMix = 0.2;

        // Center the spine object on screen.
        spineboy.x = window.innerWidth / 2;
        spineboy.y = window.innerHeight / 2;

        // Set animation "run" on track 0, looped.
        spineboy.state.setAnimation(0, "animation", true);

        // Add the display object to the stage.
        app.stage.addChild(spineboy);

        const myObject = { time: 0, time2: 0 };
        let prevValue = myObject.time;
        let prevValue2 = myObject.time2;
        spineboy.update(prevValue / 10)

        const gui = new lil.GUI({});
        gui
          .add(myObject, 'time').min(0).max(10).step(0.001)
          .name( 'time' )
          .onChange(value => {
            spineboy.update((value - prevValue) / 10)
            prevValue = value;
          });
      })();
    </script>
  </body>
</html>